|
The Worlds of AD&D
|
|
This section features information for the collector and gamer alike.
Below you'll find a list of official campaign worlds with a short description. We will add detailed pages over the time.
|
Bigby, Tenser, Mordenkainen, Leomund ... If you've perused the spells and magical items for the AD&D game,
you've discovered their famous names. These and other personalities hail from the GREYHAWK
campaign setting, the oldest world created for the AD&D game line. Steeped in tradition,
the GREYHAWK campaign abounds with castles and valiant knights. It is also a realm of free-wheeling
adventure and mercenaries for hire. In the wake of a recent war, the nations live with an uneasy truce.
Now heroes face new challenges in the endless struggle for the cause of good, from eluding the
nefarious spies of the Scarlet Brotherhood to evading the ghoulish army of Ivid the Undying. (TSR campaign description)
|
Well met ... and welcome to the most popular detailed fantasy campaign world ever created. Here gods walk the earth
and fantastic armies clash. Visitors explore a vast frontier filled with fascination folk, from bold
heroes and whimsical characters to shadowy villains and clandestine societies. This is the home of Elminster the
sage and Drizzt the dark elf - two heroes featured in TSR's best-selling FORGOTTEN REALMS novel line. No setting can match
the grand scope of the FORGOTTEN REALMS campaign world. (TSR campaign description)
|
Enter the world of Ansalon, a land of romance and high adventure. Discover tinker gnomes, gully dwarves, nefarious
villains, noble heroes ... and dark, deadly dragons. All things draconian play a starring role in this world -
from the half-man, half-dragon thugs who patrol the streets, to the evil red dragons who fill the skies, to the
beautiful creatures of gold and silver who do battle on the side of good. This is a world struggling to regain its lost honor
and glory - a land where unlikely adventurers can become legendary heroes. (TSR campaign description)
|
The Spelljammer campaign was originally created to link the three existing campaign worlds together. Instead of traveling through the planes it was
now possible to leave the ground behind and fly to the stars and the worlds beyond. This could be done with spelljamming vessels,
ships and ship-like vehicles powered by a helm (a magical chair) or something similar. Thus equipped, the helmsman could take the ship's crew into
a weird universe, where alien races like the mind flayers, the evil Neogi and their umber hulk slaves or the beholder clans struggle
with human and unhuman races for power in the galaxy. And through the emptiness of black space around these strange worlds travels
the lone Spelljammer, the greatest mystery of them all.
|
Whether you journey to Ravenloft for an occasional evening of terror or an extended nightmare,
the experience will haunt you forever. The RAVENLOFT campaign is a horrific realm of dread and desire, rooted in the
Gothic tradition. The misty fingers of this world can reach into other campaign setting to draw
unsuspecting travelers into its midst. Once it holds them in its icy embrace, it may never let them go.
In a shadowy world filled with vampires, werewolves, and ghosts, only those who are strong of heart may survive. (TSR campaign description)
|
The DARK SUN world is TSR's most savage game setting - a desert realm scorched by a relentless sun, blasted by the destructive
magic of generations of evil wizards. It is a land of evil sorcerer-kings and powerful psionicists (characters with
astounding paranormal powers). In this wild and brutal landscape, a single adventurer can alter the course of unfolding history.
(TSR campaign description)
|
Take a magic carpet ride to adventure! Behold the legendary might of Zakhara, the Land of Fate. In this realm of burning sands and
burning passions, threads of Arabian legend are richly interwoven with the fantasy of the AD&D® game.
Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheiks. See genies and giants.
Discover a trove of new magical treasures! Whether your character sets sail from the compatible FORGOTTEN REALMS setting or
explores Zakhara as a native, the exotic AL-QADIM campaign will enchant role-players for a thousand and one adventures.
(TSR campaign description)
|
Until now, only the most powerful wizards could peek into the magnificent wealth of the multiverse, but no longer!
Now every adventurer can enter the mighty planes - but surviving them is another matter entirely. Infinite universes
of infinite variety and danger lie beyond the portal, beginning with Sigil, the City of Doors, where all the worlds in
existence meet.
(TSR campaign description)
|
This classic setting comes to life with adventures featuring dramatic sounds on interactive audio compact discs!
Originally created for the D&D game, Mystara is among the oldest and richest settings explored by fantasy gamers today.
Its culture and technologies resemble those of Europe around tghe 15th century, with a distinctive fantasy flair.
The world is governed by Immortals, powerful beings who were once legendary heroes - perhaps even player characters.
At the campaign's heart lies the "Known World", a group of 15 tightly knit kingdoms of remarkable depth
and development. Unparalleled fortune and glory are for the taking in these classic lands.
(TSR campaign description)
|
Experience the thrill of playing rulers of legend who command mighty armies and wield the power
of kingdoms! The Birthright Campaign setting for the AD&D® game makes this possible as never before.
Role-play warriors, wizards, priests, and thieves descended from royal bloodlines, command imperial powers,
and control the destinies of far-reaching lands. But be prepared to battle enemies who are equally as
powerful, as well as millennia-old monstrous abominations that will stop at nothing to steal your kingly power - your birthright.
(TSR campaign description)
|
The Lankhmar campaign setting is based on the novels of Fritz Leiber, who defined the term "Swords and Sorcery" with his books in the 50s and 60s of last century.
This campaign world features fast-action adventures, filled with
intrigue. The campaign world is Nehwon, with its capital being Lankhmar, home of its two most prominent characters: The barbarian Fafhrd and the master thief Gray Mouser.
|
|
|