Previous D&D Module    -    Return to D&D Modules    -    Next D&D Module

Click Image to Enlarge
DA1: Adventures in Blackmoor
Item code: TSR9172
Internal Code: DA1
Type: Module
Levels: 10-14
Release: 1986
Authors: Dave Arneson
David J. Ritchie
Cover Art: Jeff Easley
Interior Art: Jim Holloway
Cartography: Tom Darden
Format: Three Panel Cover
64-page stapled booklet, Fold-Out Map (9172XXX0701)
Print Runs: →1st (1986)
Rarity: Uncommon
Value @NrMint: $30
ISBN: 0-88038-314-3
Cover Price: $10
Weight: 200 grams
Dimensions: width: 21.8 cm
height: 27.8 cm
depth: 0.4 cm
Collectors Arcana: Adventures in Blackmoor marks the return to Dave Arneson's Blackmoor Campaign Setting which was first introduced in the Blackmoor Supplment II



Description (From the back cover)

"Blackmoor is beset!" On every side storm clouds gather. To South and East, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the West, the implacable Afridhi are on the move. To the North, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian Raiders are building longships and preparing to fall upon Blackmoor's unprotected coast while its tiny army turns to meet these otehr threats.

Into this time of black despair, there steps a band of adventruers who clutch strange swords and wear the most curious armor - and who claim that Blackmoor sank beneath the ice 3,000 years ago!




Click Image to Enlarge


Do you have questions, additional information or new research about this item?
We invite you to interact with other collectors in our Research Forums
.
Previous D&D Module    -    Return to D&D Modules    -    Next D&D Module

Impressum (Imprint)