Collector's Arcana: Five Coins for a Kingdom of the four module in the Master Series of adventures. It consists
of a 40 page booket and a tri-panel cover. The third panel of the cover consists of pictures and descriptions
of the Five Coins which can be cut-out and used as a playing aid.
Description (From the back cover)
In instant, the city of Lighthall vanishes from your very midst! In its place come five coins of amazing powers - powers
to transport you to a realm of fantastic realms and incredible magic. In this realm, islands
float in air and vast armies battle at the brink of oblivion. The return of Lighthall depends on the defeat
of one man: The evil enchanter, Durhan the Conqueror.
Surrounding himself with the armies of Volde, Durhan musters his strength for the final assault
on Trann. Defeating Dunhan insures the preservation of Eloysia. Saving Lighthall, however, is another
story. Lost in the raging core of the sun, the city balances on the edge of destruction. The rescue of
Trann, its Ruling Wizards, and Lighthall itself all depend on the powers of the coins - and the brave
adventurers who take the quest upon themselves.
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