Previous D&D Module    -    Return to D&D Modules    -    Next D&D Module

Click Image to Enlarge
M4: Five Coins For a Kingdom
Item code: TSR9204
Internal Code: M4
Type: Module
Levels: 28-32
Release: 1987
Author: Allen Varney
Editing: Robin Jenkins
Cover Art: John Lakey
Laura Lakey
Interior Art: John Lakey
Laura Lakey
Cartography: Bill Reuter
Format: Tri-Panel Cover
40 page stapled booklet
Print Runs: →1st (1987)
Rarity: Uncommon
Value @NrMint: $30
ISBN: 0-88038-411-5
Cover Price: $8
Weight: 110 grams
Dimensions: width: 21.2 cm
height: 27.4 cm
depth: 0.2 cm
Collector's Arcana: Five Coins for a Kingdom of the four module in the Master Series of adventures. It consists of a 40 page booket and a tri-panel cover. The third panel of the cover consists of pictures and descriptions of the Five Coins which can be cut-out and used as a playing aid.



Description (From the back cover)

In instant, the city of Lighthall vanishes from your very midst! In its place come five coins of amazing powers - powers to transport you to a realm of fantastic realms and incredible magic. In this realm, islands float in air and vast armies battle at the brink of oblivion. The return of Lighthall depends on the defeat of one man: The evil enchanter, Durhan the Conqueror.

Surrounding himself with the armies of Volde, Durhan musters his strength for the final assault on Trann. Defeating Dunhan insures the preservation of Eloysia. Saving Lighthall, however, is another story. Lost in the raging core of the sun, the city balances on the edge of destruction. The rescue of Trann, its Ruling Wizards, and Lighthall itself all depend on the powers of the coins - and the brave adventurers who take the quest upon themselves.





Click Image to Enlarge


Do you have questions, additional information or new research about this item?
We invite you to interact with other collectors in our Research Forums
Previous D&D Module    -    Return to D&D Modules    -    Next D&D Module

Impressum (Imprint)