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Windriders of the Jagged Cliffs
Item code: TSR2439
Type: Game accessory
Release: 1995
Design: Monte Cook
Editor: Doug Stewart
Creative Director: Dori Hein
Art Coordinator: Stephen A. Daniele
Cover Art: Stephen A. Daniele
Interior Art: Jim Crabtree
John Dollar
Sue Billings
Cartography: Diesel
David C. Sutherland
Format: Softcover,
128 pages
Print Runs:      First (1995)
Rarity: Common
Value
@NrMint:
$15
ISBN: 0-7869-0169-1
Cover Price: $15.00 U.S.
Weight: 325 grams
Dimensions: width: 21.5 cm
height: 27.5 cm
depth: 0.7 cm


Collectors value: This accessory came along with the full-color fold-out poster map "The Jagged Cliff Region".

"And so I found myself learning about a folk that I had never heard described even in rumours. These halflings are an ancient people - in fact, they gave me a new definition for 'ancient.' Their race is older than any other on Athas. They remember times before the Warbringer, before magic, and before the advent of the Way.
- The Wanderer's Journal

To the west of Tyr, the proud strongholds of the Jagged Cliffs defy everything that is known about Athas. The history of the halflings who live there is as old as Athas itself. Their origins lie with the rhulisti, who were masters of the world during the Blue Age - and who caused the end of an age when a simple experiment went horribly awry.

Windriders of the Jagged Cliffs details the lives of the rhul-thaun - the descendants of the rhulisti and the keepers of the ancient knowledge who practice the most unusual and arcance art under the crimson sun: the shaping of life itself.

This 128-page accessory for players and Dungeon Masters alike is the first in the 'Wanderer's Chronicle' series that explores new areas of Athas. It features:
  • Details of the Jagged Cliffs region, the rugged land that lies between Tyr and the Kreen Empire.
  • Living tools left from Athas' dim past, including organic weapons, armor and flying vehicles.
  • Secrets of the swamp at the base of the Cliffs, and its link to all magic within the world of Athas.
  • Details for creating these unique halfling characters, and rules for making and using living weapons.
  • A complete new adventure for existing PCs or newly created rhul-thaun characters."
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