|
|
Previous module
-
Return to 2nd Edition Modules
-
Next module
|
|
|
Temple, Tower, and Tomb
|
|
Cartography:
|
David C. Sutherland III
|
Format:
|
Two-fold cover,
32-page booklet
|
Print Runs:
|
→ 1st (1994)
|
Rarity:
|
Common
|
Value@NrMint:
|
$10
|
ISBN:
|
1-56076-859-2
|
Cover Price:
|
$6.95 U.S.
|
Weight:
|
100 grams
|
Dimensions:
|
Width: 21,5 cm; Height: 27,5 cm; Depth: 0,2 cm
|
|
"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future
lies in gaining three unique magical items, each of surpassing power. But the items are held by
guardians of such evil that the viziers tremble at the thought of facing one, let alone all three.
Recovering those items means almost certain death.
The Autarch glances down at his desk, noting a message from this morning. Spies report the arrival of
adventurers, ones of some renown. Instantly, he has the solution to the problem. Adventurers can get those items. They'll do anything for money.
Even if it kills them.
Temple, Tower, and Tomb is a trio of ruins to terrify the most courageous dungeon-crawler.
This AD&D® 2nd Edition module can be fitted into almost any campaign or played as a stand-alone adventure.
And good luck—you'll badly need it."
|
Previous module
-
Return to 2nd Edition Modules
-
Next module
|
|
|
|